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Real-Time Animation with Adobe Character Animator

Real-Time Animation with Adobe Character Animator

By : Chad Troftgruben
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Real-Time Animation with Adobe Character Animator

Real-Time Animation with Adobe Character Animator

4 (3)
By: Chad Troftgruben

Overview of this book

Adobe Character Animator is a power app for non-animators that provides easy rigging and easy-to- understand tools that enable you to create entertainment or business videos in no time. This guide to Character Animator gives you a comprehensive overview of the app, helping you learn the entire process—from importing a character designed in Adobe Photoshop to animating a sequence. Complete with background art, multiple character rigs and Character Animator project files, this book will show you how to animate a scene in Character Animator from start to finish. Starting with a character PSD from another artist, you’ll organize and condense the file to prepare it for rigging and animation. From there, you’ll systematically rig the character while exploring advanced behaviors and triggers to animate a complex scene that takes advantage of the app’s best features. By the end of this book, you’ll be able to create appealing animations in Character Animator for any purpose.
Table of Contents (19 chapters)
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1
Part 1: Preparing Character Art for Rigging
5
Part 2: Rigging Character Art for Animation
11
Part 3: Animating and Refining Your Scene

Animating a Simple Sequence

Up to this point, we have learned all about rigging a character for animation. Now, we will put that character into a scene and have them move around, talk, and interact with a second character. We will be splitting this task over this chapter and the next – here we will start with some of the more simple tasks, and work up to creating a more cohesive scene in the next chapter.

So, in this chapter, we will be laying down key moments and actions to plug into the scene. We will record dialogue using our camera and mic, as well as using the external audio lip-sync feature. With these actions in place, we can then arrange and polish what we have created in the next chapter.

More specifically, we will be covering the following:

  • Assembling the set
  • Positioning the characters in the scene
  • Recording dialogue

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