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Real-Time Animation with Adobe Character Animator
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Up to this point, we have learned all about rigging a character for animation. Now, we will put that character into a scene and have them move around, talk, and interact with a second character. We will be splitting this task over this chapter and the next – here we will start with some of the more simple tasks, and work up to creating a more cohesive scene in the next chapter.
So, in this chapter, we will be laying down key moments and actions to plug into the scene. We will record dialogue using our camera and mic, as well as using the external audio lip-sync feature. With these actions in place, we can then arrange and polish what we have created in the next chapter.
More specifically, we will be covering the following:
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