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Real-Time Animation with Adobe Character Animator

Real-Time Animation with Adobe Character Animator

By : Chad Troftgruben
4 (3)
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Real-Time Animation with Adobe Character Animator

Real-Time Animation with Adobe Character Animator

4 (3)
By: Chad Troftgruben

Overview of this book

Adobe Character Animator is a power app for non-animators that provides easy rigging and easy-to- understand tools that enable you to create entertainment or business videos in no time. This guide to Character Animator gives you a comprehensive overview of the app, helping you learn the entire process—from importing a character designed in Adobe Photoshop to animating a sequence. Complete with background art, multiple character rigs and Character Animator project files, this book will show you how to animate a scene in Character Animator from start to finish. Starting with a character PSD from another artist, you’ll organize and condense the file to prepare it for rigging and animation. From there, you’ll systematically rig the character while exploring advanced behaviors and triggers to animate a complex scene that takes advantage of the app’s best features. By the end of this book, you’ll be able to create appealing animations in Character Animator for any purpose.
Table of Contents (19 chapters)
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1
Part 1: Preparing Character Art for Rigging
5
Part 2: Rigging Character Art for Animation
11
Part 3: Animating and Refining Your Scene

Refining animation with meshes

As we continue to add handles to create behaviors, we are actually altering a mesh that was automatically created when we imported the .psd file. While we can’t do much to alter this mesh beyond this, it allows us to see how Character Animator is interpreting the bends and flexibility of the layers. To see this, follow these steps:

  1. Go to the Rig tab.
  2. To view the mesh, locate the Mesh buttons under the rig. They are to the right of the Show Rigging Issues button, which is the triangular icon with an exclamation point.
Figure 6.12: The right mesh button will show an outline, while the left will reveal the entire mesh

Figure 6.12: The right mesh button will show an outline, while the left will reveal the entire mesh

  1. Click on the left mesh button (labeled Show Mesh). This will show us every part of the mesh on the rig.
  2. Now click on the Front Arm layer. You should see the mesh being more defined by the handles, especially since we added sticks in the previous chapter.
Figure 6.13: The mesh is tighter around the bends due to the sticks we added
...

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