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Real-Time Animation with Adobe Character Animator

Real-Time Animation with Adobe Character Animator

By : Chad Troftgruben
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Real-Time Animation with Adobe Character Animator

Real-Time Animation with Adobe Character Animator

4 (3)
By: Chad Troftgruben

Overview of this book

Adobe Character Animator is a power app for non-animators that provides easy rigging and easy-to- understand tools that enable you to create entertainment or business videos in no time. This guide to Character Animator gives you a comprehensive overview of the app, helping you learn the entire process—from importing a character designed in Adobe Photoshop to animating a sequence. Complete with background art, multiple character rigs and Character Animator project files, this book will show you how to animate a scene in Character Animator from start to finish. Starting with a character PSD from another artist, you’ll organize and condense the file to prepare it for rigging and animation. From there, you’ll systematically rig the character while exploring advanced behaviors and triggers to animate a complex scene that takes advantage of the app’s best features. By the end of this book, you’ll be able to create appealing animations in Character Animator for any purpose.
Table of Contents (19 chapters)
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1
Part 1: Preparing Character Art for Rigging
5
Part 2: Rigging Character Art for Animation
11
Part 3: Animating and Refining Your Scene

Creating Control Handles and Behaviors

In the previous chapter, we went through our character’s layers and added tags. These tags, at the moment, don’t really have much influence on the rig. We can change that though by assigning different controls and behaviors to our tags. These behaviors and controls can be universal, affecting the whole rig, or we can target layers for our behaviors. In this chapter, we will work with the following:

  • Adding modifiers for mouse control
  • Linking Independent groups
  • Refining limbs with the stick tool
  • Adjusting limb rotation

By the time we have finished this chapter, you will have a functional rig you can control using your mouse. This will also open up more options for us in future chapters. Let’s get going!

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