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Real-Time Animation with Adobe Character Animator

Real-Time Animation with Adobe Character Animator

By : Chad Troftgruben
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Real-Time Animation with Adobe Character Animator

Real-Time Animation with Adobe Character Animator

4 (3)
By: Chad Troftgruben

Overview of this book

Adobe Character Animator is a power app for non-animators that provides easy rigging and easy-to- understand tools that enable you to create entertainment or business videos in no time. This guide to Character Animator gives you a comprehensive overview of the app, helping you learn the entire process—from importing a character designed in Adobe Photoshop to animating a sequence. Complete with background art, multiple character rigs and Character Animator project files, this book will show you how to animate a scene in Character Animator from start to finish. Starting with a character PSD from another artist, you’ll organize and condense the file to prepare it for rigging and animation. From there, you’ll systematically rig the character while exploring advanced behaviors and triggers to animate a complex scene that takes advantage of the app’s best features. By the end of this book, you’ll be able to create appealing animations in Character Animator for any purpose.
Table of Contents (19 chapters)
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1
Part 1: Preparing Character Art for Rigging
5
Part 2: Rigging Character Art for Animation
11
Part 3: Animating and Refining Your Scene

Summary

We have set up the rig for basic movements and refinement. There is a lot more to cover and many more ways to interact with the rig, but it’s always best to start with the basics and work up from there. Just remember the following:

  • Tagging your handles appropriately is important to the entire setup
  • Sometimes, you need layers to act on their own, which is where Independent groups come in handy
  • We can only weld Independent layers to non-independent layers
  • Fixed and Draggable are just two functions you can assign to handles
  • Using the stick tool will shore up any glitches that may occur in the limb bends
  • Adjusting the location of pins can alter the way a limb bends

In the next chapter, we are going to go even further by setting up swappable assets with props and changing the rig with more behaviors.

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