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Real-Time Animation with Adobe Character Animator

Real-Time Animation with Adobe Character Animator

By : Chad Troftgruben
4 (3)
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Real-Time Animation with Adobe Character Animator

Real-Time Animation with Adobe Character Animator

4 (3)
By: Chad Troftgruben

Overview of this book

Adobe Character Animator is a power app for non-animators that provides easy rigging and easy-to- understand tools that enable you to create entertainment or business videos in no time. This guide to Character Animator gives you a comprehensive overview of the app, helping you learn the entire process—from importing a character designed in Adobe Photoshop to animating a sequence. Complete with background art, multiple character rigs and Character Animator project files, this book will show you how to animate a scene in Character Animator from start to finish. Starting with a character PSD from another artist, you’ll organize and condense the file to prepare it for rigging and animation. From there, you’ll systematically rig the character while exploring advanced behaviors and triggers to animate a complex scene that takes advantage of the app’s best features. By the end of this book, you’ll be able to create appealing animations in Character Animator for any purpose.
Table of Contents (19 chapters)
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1
Part 1: Preparing Character Art for Rigging
5
Part 2: Rigging Character Art for Animation
11
Part 3: Animating and Refining Your Scene

Summary

With Character Animator, we can lay out the scenery and create sets for our characters to interact with. The process is like importing rigs. But in this case, we used separate images to build the scene, which allows us to overlay foreground objects, as an example.

You can easily choose what you want to record. If you only want to focus on draggers, that’s easily done by checking off all other actions before recording. You can focus on certain actions and repeat your recordings as many times as needed. With one actor, sometimes it’s best to take it one piece at a time as opposed to trying to act everything out at once.

Finally, the Compute Lip Sync Take From Scene Audio feature is a great time-saver and has multiple uses, even going beyond the app itself.

We now have our pieces for the sequence laid out. Up next, we will properly order the timeline actions, polish up the recorded actions, and add a bit more complexity before we export for further editing...

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