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Groovy for Domain-Specific Languages, Second Edition

Groovy for Domain-Specific Languages, Second Edition

By : Dearle
4.7 (3)
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Groovy for Domain-Specific Languages, Second Edition

Groovy for Domain-Specific Languages, Second Edition

4.7 (3)
By: Dearle

Overview of this book

The times when developing on the JVM meant you were a Java programmer have long passed. The JVM is now firmly established as a polyglot development environment with many projects opting for alternative development languages to Java such as Groovy, Scala, Clojure, and JRuby. In this pantheon of development languages, Groovy stands out for its excellent DSL enabling features which allows it to be manipulated to produce mini languages that are tailored to a project’s needs. A comprehensive tutorial on designing and developing mini Groovy based Domain Specific Languages, this book will guide you through the development of several mini DSLs that will help you gain all the skills needed to develop your own Groovy based DSLs with confidence and ease. Starting with the bare basics, this book will focus on how Groovy can be used to construct domain specific mini languages, and will go through the more complex meta-programming features of Groovy, including using the Abstract Syntax Tree (AST). Practical examples are used throughout this book to de-mystify these seemingly complex language features and to show how they can be used to create simple and elegant DSLs. Packed with examples, including several fully worked DSLs, this book will serve as a springboard for developing your own DSLs.
Table of Contents (14 chapters)
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1
1. Introduction to DSLs and Groovy
13
Index

Chapter 12. Integrating It All

In this final chapter, we will build a fully functioning DSL and integrate it into a web application. In doing so, we will cover the issues you will encounter when integrating your own DSLs into existing applications. The DSL we will look at is a proof of concept DSL that implements a simple state machine style game engine with server-side engine logic, which supports a HTML user interface.

  • The DSL was written to support teaching Groovy, so we will start by looking at how we can use DSL techniques to help with teaching programming to kids
  • We will see how those ideas evolved into the proof of concept game engine DSL we will build in this chapter
  • We will look at how we can structure the game engine as a pattern of Groovy classes and then see how we can implement an AST transform to generate that pattern
  • We will see how we can integrate the DSL into a spring boot game server with a MongoDB session store
  • Finally, we will build a simple mobile UI for the game...

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