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Groovy for Domain-Specific Languages, Second Edition

Groovy for Domain-Specific Languages, Second Edition

By : Dearle
4.7 (3)
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Groovy for Domain-Specific Languages, Second Edition

Groovy for Domain-Specific Languages, Second Edition

4.7 (3)
By: Dearle

Overview of this book

The times when developing on the JVM meant you were a Java programmer have long passed. The JVM is now firmly established as a polyglot development environment with many projects opting for alternative development languages to Java such as Groovy, Scala, Clojure, and JRuby. In this pantheon of development languages, Groovy stands out for its excellent DSL enabling features which allows it to be manipulated to produce mini languages that are tailored to a project’s needs. A comprehensive tutorial on designing and developing mini Groovy based Domain Specific Languages, this book will guide you through the development of several mini DSLs that will help you gain all the skills needed to develop your own Groovy based DSLs with confidence and ease. Starting with the bare basics, this book will focus on how Groovy can be used to construct domain specific mini languages, and will go through the more complex meta-programming features of Groovy, including using the Abstract Syntax Tree (AST). Practical examples are used throughout this book to de-mystify these seemingly complex language features and to show how they can be used to create simple and elegant DSLs. Packed with examples, including several fully worked DSLs, this book will serve as a springboard for developing your own DSLs.
Table of Contents (14 chapters)
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1
1. Introduction to DSLs and Groovy
13
Index

Chapter 11. Implementing a Rules DSL

In this chapter, we will look at how we can use Groovy to build a DSL that is capable of implementing business rules for an application. The example we will use is a system for implementing rewards bonuses of various kinds as part of a promotions system for an online broadband media provider.

Our provider hosts a service that allows users to view videos and play games online. The provider needs to be able to deploy offers to his users rapidly and with the minimum amount of development time. We will come up with a Groovy-based DSL that expresses rewards in such a way that they can be rapidly developed and deployed in a language that can also be understood by business stakeholders.

This DSL relies on a new concept that we have not covered yet, which is the use of Groovy binding. To begin with, we will look at Groovy bindings—how they work and how we can make use of them to improve our DSLs. We will cover a number of useful techniques that...

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