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Build Your Own Programming Language

Build Your Own Programming Language

By : Clinton L. Jeffery
4.4 (17)
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Build Your Own Programming Language

Build Your Own Programming Language

4.4 (17)
By: Clinton L. Jeffery

Overview of this book

The need for different types of computer languages is growing rapidly and developers prefer creating domain-specific languages for solving specific application domain problems. Building your own programming language has its advantages. It can be your antidote to the ever-increasing size and complexity of software. In this book, you’ll start with implementing the frontend of a compiler for your language, including a lexical analyzer and parser. The book covers a series of traversals of syntax trees, culminating with code generation for a bytecode virtual machine. Moving ahead, you’ll learn how domain-specific language features are often best represented by operators and functions that are built into the language, rather than library functions. We’ll conclude with how to implement garbage collection, including reference counting and mark-and-sweep garbage collection. Throughout the book, Dr. Jeffery weaves in his experience of building the Unicon programming language to give better context to the concepts where relevant examples are provided in both Unicon and Java so that you can follow the code of your choice of either a very high-level language with advanced features, or a mainstream language. By the end of this book, you’ll be able to build and deploy your own domain-specific languages, capable of compiling and running programs.
Table of Contents (25 chapters)
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1
Section 1: Programming Language Frontends
7
Section 2: Syntax Tree Traversals
13
Section 3: Code Generation and Runtime Systems
21
Section 4: Appendix

Function mini-reference

This section describes a subset of Unicon's built-in functions deemed most likely to be relevant to programming language implementers. For a full list, see Appendix A of Programming with Unicon. The parameters' required types in this section are given by their names. The names c or cs indicate a character set. The names s or str indicate a string. The names i or j indicate integers. A name such as x or any indicates that the parameter may be of any type. Such names may be suffixed with a number to make them distinct from other parameters of the same type. The colons and types after the parameters indicate return types, along with the number of returned values. Normally, a function will have exactly one return value. A question mark indicates that the function is a predicate that can fail with zero or one return value. An asterisk indicates that the function is a generator with zero or more return values.

Many functions also have default values for...

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