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Build Your Own Programming Language

Build Your Own Programming Language

By : Clinton L. Jeffery
4.4 (17)
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Build Your Own Programming Language

Build Your Own Programming Language

4.4 (17)
By: Clinton L. Jeffery

Overview of this book

The need for different types of computer languages is growing rapidly and developers prefer creating domain-specific languages for solving specific application domain problems. Building your own programming language has its advantages. It can be your antidote to the ever-increasing size and complexity of software. In this book, you’ll start with implementing the frontend of a compiler for your language, including a lexical analyzer and parser. The book covers a series of traversals of syntax trees, culminating with code generation for a bytecode virtual machine. Moving ahead, you’ll learn how domain-specific language features are often best represented by operators and functions that are built into the language, rather than library functions. We’ll conclude with how to implement garbage collection, including reference counting and mark-and-sweep garbage collection. Throughout the book, Dr. Jeffery weaves in his experience of building the Unicon programming language to give better context to the concepts where relevant examples are provided in both Unicon and Java so that you can follow the code of your choice of either a very high-level language with advanced features, or a mainstream language. By the end of this book, you’ll be able to build and deploy your own domain-specific languages, capable of compiling and running programs.
Table of Contents (25 chapters)
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1
Section 1: Programming Language Frontends
7
Section 2: Syntax Tree Traversals
13
Section 3: Code Generation and Runtime Systems
21
Section 4: Appendix

Debugging and environmental issues

This section contains information you may find useful when programming in Unicon. This includes a brief introduction to the Unicon debugger, some environment variables that you can set to modify Unicon runtime behavior, and a simple preprocessor that Unicon provides.

Learning the basics of the UDB debugger

Unicon's source-level debugger is named udb and is described in UTR 10, which can be read at http://unicon.org/utr/utr10.html. udb's command set is based on that of gdb, which lives at https://www.gnu.org/software/gdb/.

When you run udb, you provide the program to debug as a command-line argument. Alternatively, from within the debugger, you can run the load command to specify the program to debug. The debugger is normally exited using the quit (or q) command.

The udb prompt recognizes a lot of commands, often with an abbreviated form available. Perhaps after the quit command, the next most important command is help (or h)...

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