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Build Your Own Programming Language

Build Your Own Programming Language

By : Clinton L. Jeffery
4.4 (17)
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Build Your Own Programming Language

Build Your Own Programming Language

4.4 (17)
By: Clinton L. Jeffery

Overview of this book

The need for different types of computer languages is growing rapidly and developers prefer creating domain-specific languages for solving specific application domain problems. Building your own programming language has its advantages. It can be your antidote to the ever-increasing size and complexity of software. In this book, you’ll start with implementing the frontend of a compiler for your language, including a lexical analyzer and parser. The book covers a series of traversals of syntax trees, culminating with code generation for a bytecode virtual machine. Moving ahead, you’ll learn how domain-specific language features are often best represented by operators and functions that are built into the language, rather than library functions. We’ll conclude with how to implement garbage collection, including reference counting and mark-and-sweep garbage collection. Throughout the book, Dr. Jeffery weaves in his experience of building the Unicon programming language to give better context to the concepts where relevant examples are provided in both Unicon and Java so that you can follow the code of your choice of either a very high-level language with advanced features, or a mainstream language. By the end of this book, you’ll be able to build and deploy your own domain-specific languages, capable of compiling and running programs.
Table of Contents (25 chapters)
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1
Section 1: Programming Language Frontends
7
Section 2: Syntax Tree Traversals
13
Section 3: Code Generation and Runtime Systems
21
Section 4: Appendix

Using registers

Main memory access is slow. Performance is heavily impacted by how registers are used. Optimal register allocation is nondeterministic polynomial-complete (NP-complete): very difficult. Optimizing compilers expend great effort on register allocation. That is beyond the scope of this book.

x64 has 16 general-purpose registers, as illustrated in the following table, but many registers have a special role. Arithmetic is performed on an accumulator register, rax. Registers have 8- to 64-bit versions. Jzero only uses the 64-bit versions of registers, plus whichever 8-bit registers are necessary for strings. In AT&T syntax, register names are preceded by a percentage sign, as in %rax:

Table 13.3 – x64 registers

Many registers are saved as part of a call instruction. The more registers, the slower it is to perform function calls. These issues are determined by the calling conventions of the compiler. Jzero only saves modified registers...

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