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Build Your Own Programming Language

Build Your Own Programming Language

By : Clinton L. Jeffery
4.4 (17)
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Build Your Own Programming Language

Build Your Own Programming Language

4.4 (17)
By: Clinton L. Jeffery

Overview of this book

The need for different types of computer languages is growing rapidly and developers prefer creating domain-specific languages for solving specific application domain problems. Building your own programming language has its advantages. It can be your antidote to the ever-increasing size and complexity of software. In this book, you’ll start with implementing the frontend of a compiler for your language, including a lexical analyzer and parser. The book covers a series of traversals of syntax trees, culminating with code generation for a bytecode virtual machine. Moving ahead, you’ll learn how domain-specific language features are often best represented by operators and functions that are built into the language, rather than library functions. We’ll conclude with how to implement garbage collection, including reference counting and mark-and-sweep garbage collection. Throughout the book, Dr. Jeffery weaves in his experience of building the Unicon programming language to give better context to the concepts where relevant examples are provided in both Unicon and Java so that you can follow the code of your choice of either a very high-level language with advanced features, or a mainstream language. By the end of this book, you’ll be able to build and deploy your own domain-specific languages, capable of compiling and running programs.
Table of Contents (25 chapters)
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1
Section 1: Programming Language Frontends
7
Section 2: Syntax Tree Traversals
13
Section 3: Code Generation and Runtime Systems
21
Section 4: Appendix

Developing operators and functions for Unicon

Unicon is a very high-level language with many built-in features. For such languages, it will make sense to do some engineering work to simplify creating its runtime system. The purpose of this section is to share a bit about how this was done for Unicon, for comparison purposes. Unicon's operators and built-in functions are implemented using RTL, which stands for Run Time Language. RTL is a superset of C developed by Ken Walker to facilitate garbage collection and type inference in the runtime system. RTL writes out C code, so it is almost a very specialized form of C preprocessor that maintains a database in support of type inferencing.

Operators and functions in RTL look like C code, with many pieces of special syntax. There is syntax support for associating different pieces of C code, depending on the data type of the operands. To allow for type inferencing, the Unicon result type that's produced by each chunk of C code...

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