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Build Your Own Programming Language

Build Your Own Programming Language

By : Clinton L. Jeffery
4.4 (17)
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Build Your Own Programming Language

Build Your Own Programming Language

4.4 (17)
By: Clinton L. Jeffery

Overview of this book

The need for different types of computer languages is growing rapidly and developers prefer creating domain-specific languages for solving specific application domain problems. Building your own programming language has its advantages. It can be your antidote to the ever-increasing size and complexity of software. In this book, you’ll start with implementing the frontend of a compiler for your language, including a lexical analyzer and parser. The book covers a series of traversals of syntax trees, culminating with code generation for a bytecode virtual machine. Moving ahead, you’ll learn how domain-specific language features are often best represented by operators and functions that are built into the language, rather than library functions. We’ll conclude with how to implement garbage collection, including reference counting and mark-and-sweep garbage collection. Throughout the book, Dr. Jeffery weaves in his experience of building the Unicon programming language to give better context to the concepts where relevant examples are provided in both Unicon and Java so that you can follow the code of your choice of either a very high-level language with advanced features, or a mainstream language. By the end of this book, you’ll be able to build and deploy your own domain-specific languages, capable of compiling and running programs.
Table of Contents (25 chapters)
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1
Section 1: Programming Language Frontends
7
Section 2: Syntax Tree Traversals
13
Section 3: Code Generation and Runtime Systems
21
Section 4: Appendix

Appreciating the importance of garbage collection

In the beginning, programs were small, and the static allocation of memory was decided when a program was designed. The code was not that complicated, and programmers could lay out all the memory that they were going to use during the entire program as a set of global variables. Life was good.

Then, Moore's Law happened, and computers got bigger. Customers started demanding that programs handle arbitrary-sized data instead of accepting the fixed upper limits inherent in static allocation. Programmers invented structured programming and used function calls to organize larger programs in which most memory allocation was on the stack.

A stack provides a form of dynamic memory allocation. Stacks are great because you can allocate a big chunk of memory when a function is called and deallocate memory automatically when a function returns. The lifetime of a local memory object is tied strictly to the lifetime of the function call...

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