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Build Your Own Programming Language

Build Your Own Programming Language

By : Clinton L. Jeffery
4.4 (17)
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Build Your Own Programming Language

Build Your Own Programming Language

4.4 (17)
By: Clinton L. Jeffery

Overview of this book

The need for different types of computer languages is growing rapidly and developers prefer creating domain-specific languages for solving specific application domain problems. Building your own programming language has its advantages. It can be your antidote to the ever-increasing size and complexity of software. In this book, you’ll start with implementing the frontend of a compiler for your language, including a lexical analyzer and parser. The book covers a series of traversals of syntax trees, culminating with code generation for a bytecode virtual machine. Moving ahead, you’ll learn how domain-specific language features are often best represented by operators and functions that are built into the language, rather than library functions. We’ll conclude with how to implement garbage collection, including reference counting and mark-and-sweep garbage collection. Throughout the book, Dr. Jeffery weaves in his experience of building the Unicon programming language to give better context to the concepts where relevant examples are provided in both Unicon and Java so that you can follow the code of your choice of either a very high-level language with advanced features, or a mainstream language. By the end of this book, you’ll be able to build and deploy your own domain-specific languages, capable of compiling and running programs.
Table of Contents (25 chapters)
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1
Section 1: Programming Language Frontends
7
Section 2: Syntax Tree Traversals
13
Section 3: Code Generation and Runtime Systems
21
Section 4: Appendix

Building a bytecode instruction set for Jzero

This section describes a simple file format and instruction set for Jzero code, generated from three-address intermediate code. For the language that you create, you might use a subset of the Java bytecode instruction set instead. Java bytecode is a complicated format; if it wasn't, we wouldn't be going to the trouble of presenting something simpler. The instruction set presented here is slightly more capable than Jzero uses, to allow for common extensions.

Defining the Jzero bytecode file format

The Jzero format consists of a header, followed by a data section, followed by a sequence of instructions. Jzero files are interpreted as a sequence of 8-byte words in little-endian format. The header consists of an optional self-execution script, a magic word, a version number, and the word offset of the first instruction, relative to the magic word. A self-execution script is a set of commands written in some platform-dependent...

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