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Build Your Own Programming Language

Build Your Own Programming Language

By : Clinton L. Jeffery
4.4 (17)
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Build Your Own Programming Language

Build Your Own Programming Language

4.4 (17)
By: Clinton L. Jeffery

Overview of this book

The need for different types of computer languages is growing rapidly and developers prefer creating domain-specific languages for solving specific application domain problems. Building your own programming language has its advantages. It can be your antidote to the ever-increasing size and complexity of software. In this book, you’ll start with implementing the frontend of a compiler for your language, including a lexical analyzer and parser. The book covers a series of traversals of syntax trees, culminating with code generation for a bytecode virtual machine. Moving ahead, you’ll learn how domain-specific language features are often best represented by operators and functions that are built into the language, rather than library functions. We’ll conclude with how to implement garbage collection, including reference counting and mark-and-sweep garbage collection. Throughout the book, Dr. Jeffery weaves in his experience of building the Unicon programming language to give better context to the concepts where relevant examples are provided in both Unicon and Java so that you can follow the code of your choice of either a very high-level language with advanced features, or a mainstream language. By the end of this book, you’ll be able to build and deploy your own domain-specific languages, capable of compiling and running programs.
Table of Contents (25 chapters)
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1
Section 1: Programming Language Frontends
7
Section 2: Syntax Tree Traversals
13
Section 3: Code Generation and Runtime Systems
21
Section 4: Appendix

Summary

This chapter presented the essential elements of bytecode interpreters. Knowing how to implement a bytecode interpreter frees you to generate flexible code, without having to worry about hardware instruction sets, registers, or addressing modes.

First, you learned that the definition of an instruction set includes the opcodes and rules for processing any operands in those instructions. You also learned how to implement generic stack machine semantics, as well as bytecode instructions that correspond to domain-specific language features. Then, you learned how to read and execute bytecode files, including interchangeably working with sequences of bytes and words in both Unicon and Java.

Given the existence of a bytecode interpreter, in the next chapter, we will discuss generating bytecode from intermediate code so that we can run programs that are compiled using our compiler!

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