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  • Book Overview & Buying Learning Xcode 8
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Learning Xcode 8

Learning Xcode 8

By : Tiano
4.3 (3)
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Learning Xcode 8

Learning Xcode 8

4.3 (3)
By: Tiano

Overview of this book

Over the last few years, we’ve seen a breakthrough in mobile computing and the birth of world-changing mobile apps. With a reputation as one of the most user-centric and developer-friendly platforms, iOS is the best place to launch your next great app idea. As the official tool to create iOS applications, Xcode is chock full of features aimed at making a developer’s job easier, faster, and more fun. This book will take you from complete novice to a published app developer, and covers every step in between. You’ll learn the basics of iOS application development by taking a guided tour through the Xcode software and Swift programming language, before putting that knowledge to use by building your first app called “Snippets.” Over the course of the book, you will continue to explore the many facets of iOS development in Xcode by adding new features to your app, integrating gestures and sensors, and even creating an Apple Watch companion app. You’ll also learn how to use the debugging tools, write unit tests, and optimize and distribute your app. By the time you make it to the end of this book, you will have successfully built and published your first iOS application.
Table of Contents (18 chapters)
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17
Index

What you need for this book

In order to follow along with this book, you'll need a computer running Mac OS X 10.10 or later with Xcode 8 installed (free on the Mac App Store). In Chapter 5, we will also be using GitHub Desktop, which is a free download from the https://github.com/ website.

To get the most out of the book, you'll also need a recent iOS device (iPhone 6S or newer for the 3D touch segments) and a lightning cable to connect it to your computer. In the final chapter, you will need a paid ($99) Apple Developer Account to follow along with submitting an app to TestFlight and the App Store.

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