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  • Book Overview & Buying Learning Xcode 8
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Learning Xcode 8

Learning Xcode 8

By : Tiano
4.3 (3)
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Learning Xcode 8

Learning Xcode 8

4.3 (3)
By: Tiano

Overview of this book

Over the last few years, we’ve seen a breakthrough in mobile computing and the birth of world-changing mobile apps. With a reputation as one of the most user-centric and developer-friendly platforms, iOS is the best place to launch your next great app idea. As the official tool to create iOS applications, Xcode is chock full of features aimed at making a developer’s job easier, faster, and more fun. This book will take you from complete novice to a published app developer, and covers every step in between. You’ll learn the basics of iOS application development by taking a guided tour through the Xcode software and Swift programming language, before putting that knowledge to use by building your first app called “Snippets.” Over the course of the book, you will continue to explore the many facets of iOS development in Xcode by adding new features to your app, integrating gestures and sensors, and even creating an Apple Watch companion app. You’ll also learn how to use the debugging tools, write unit tests, and optimize and distribute your app. By the time you make it to the end of this book, you will have successfully built and published your first iOS application.
Table of Contents (18 chapters)
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17
Index

Uploading to iTunes Connect

With the app record set up, we're ready to make the final build of our app and upload it to iTunes Connect. Due to the possibility of this section being very tricky, I recommend you use my final version of the Snippets project which is located in the Chapter 16 resources folder, to minimize the possibility of bugs:

Uploading to iTunes Connect

Figure 16.10: Setting our code signing properties for our build

With the Snippets project open, on the Xcode toolbar change the destination device to Generic iOS Device (as seen in Figure 16.10). This makes it so that when we build, it is for a generic device, instead of for a specific device or simulator.

Next, we need to archive our app. This is a different type of build that can be uploaded to the app store. To do this, go to Product|Archive on the menu bar (the second arrow in Figure 16.10):

Uploading to iTunes Connect

Figure 16.11: The organizer window

Once the archive is complete, Xcode will open the Organizer window, showing you the completed archive. The Organizer window...

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