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Learning Xcode 8

Learning Xcode 8

By : Tiano
4.3 (3)
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Learning Xcode 8

Learning Xcode 8

4.3 (3)
By: Tiano

Overview of this book

Over the last few years, we’ve seen a breakthrough in mobile computing and the birth of world-changing mobile apps. With a reputation as one of the most user-centric and developer-friendly platforms, iOS is the best place to launch your next great app idea. As the official tool to create iOS applications, Xcode is chock full of features aimed at making a developer’s job easier, faster, and more fun. This book will take you from complete novice to a published app developer, and covers every step in between. You’ll learn the basics of iOS application development by taking a guided tour through the Xcode software and Swift programming language, before putting that knowledge to use by building your first app called “Snippets.” Over the course of the book, you will continue to explore the many facets of iOS development in Xcode by adding new features to your app, integrating gestures and sensors, and even creating an Apple Watch companion app. You’ll also learn how to use the debugging tools, write unit tests, and optimize and distribute your app. By the time you make it to the end of this book, you will have successfully built and published your first iOS application.
Table of Contents (18 chapters)
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17
Index

Introduction to Core Motion

Many applications, games in particular, love to use the accelerometer sensor in the iPhone to let the user precisely tilt their device as an interaction mechanism. In the last section we used UIDevice to get notifications about general orientation changes of the device, but there is a way to get much more precise data: the Core Motion framework. In this section, we'll be taking a look at some of the sensory data available through the CMMotionManager class.

Before we get started, let's reset our ViewController class to get rid of our UIDevice experiments, and start with our Core Motion experiments (you can create a new project if you don't want to get rid of the old code):

import UIKit
import CoreMotion

class ViewController: UIViewController {

    let motionManager = CMMotionManager()
    
    override func viewDidLoad() {
        super.viewDidLoad()
    }
}

Remember to link the CoreMotion framework before you import at the top of the view controller...

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