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Learning Xcode 8

Learning Xcode 8

By : Tiano
4.3 (3)
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Learning Xcode 8

Learning Xcode 8

4.3 (3)
By: Tiano

Overview of this book

Over the last few years, we’ve seen a breakthrough in mobile computing and the birth of world-changing mobile apps. With a reputation as one of the most user-centric and developer-friendly platforms, iOS is the best place to launch your next great app idea. As the official tool to create iOS applications, Xcode is chock full of features aimed at making a developer’s job easier, faster, and more fun. This book will take you from complete novice to a published app developer, and covers every step in between. You’ll learn the basics of iOS application development by taking a guided tour through the Xcode software and Swift programming language, before putting that knowledge to use by building your first app called “Snippets.” Over the course of the book, you will continue to explore the many facets of iOS development in Xcode by adding new features to your app, integrating gestures and sensors, and even creating an Apple Watch companion app. You’ll also learn how to use the debugging tools, write unit tests, and optimize and distribute your app. By the time you make it to the end of this book, you will have successfully built and published your first iOS application.
Table of Contents (18 chapters)
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17
Index

Summary

In this chapter, we looked at many ways to debug applications that are misbehaving, in addition to learning some ways to check on the overall health of the app. First, we looked at some basic debugging practices such as printing, using breakpoints, and understanding the call stack. Then we looked at some advanced debugging tools like Address Sanitization, which helped us solve hard to find bugs in C and Objective-C code. We also learned about the performance gauges in the debug navigator, which help us stay alert to any major issues that don't necessarily cause a crash. Finally, we looked at the View Debugger, which helps us visualize any bugs that we may have in our view hierarchies.

In the next chapter, we'll be looking at some of the tools that Xcode provides for optimizing our app's performance and file size. After we look at optimization, we're going to put some final touches on our app and declare it a finished v1.0 app!

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