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Learning Xcode 8

Learning Xcode 8

By : Tiano
4.3 (3)
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Learning Xcode 8

Learning Xcode 8

4.3 (3)
By: Tiano

Overview of this book

Over the last few years, we’ve seen a breakthrough in mobile computing and the birth of world-changing mobile apps. With a reputation as one of the most user-centric and developer-friendly platforms, iOS is the best place to launch your next great app idea. As the official tool to create iOS applications, Xcode is chock full of features aimed at making a developer’s job easier, faster, and more fun. This book will take you from complete novice to a published app developer, and covers every step in between. You’ll learn the basics of iOS application development by taking a guided tour through the Xcode software and Swift programming language, before putting that knowledge to use by building your first app called “Snippets.” Over the course of the book, you will continue to explore the many facets of iOS development in Xcode by adding new features to your app, integrating gestures and sensors, and even creating an Apple Watch companion app. You’ll also learn how to use the debugging tools, write unit tests, and optimize and distribute your app. By the time you make it to the end of this book, you will have successfully built and published your first iOS application.
Table of Contents (18 chapters)
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17
Index

Chapter 2. Welcome to Xcode

For the uninitiated, developing for the iOS platform can seem a little daunting. There are so many aspects to think about when building an application: interface layout, backend data manipulation, managing code libraries and documentation, creating and releasing builds—the list goes on and on.

As you probably know by now, Xcode was built to let you perform all of these tasks in a single, consistent application. It is a true integrated development environment (IDE). However, with so many features and capabilities, it can take a while to learn all of its tricks. In this chapter, we'll be walking through the basics and getting you on course to be an Xcode master. Topics we'll cover include:

  • Setting up Xcode and new projects
  • Navigating the sections of the Xcode application
  • Configuring a project
  • Understanding resource files
  • Using the editor to modify source files
  • Creating a Hello world applet

By the end of this chapter, you'll be able to create...

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