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Learning Xcode 8

Learning Xcode 8

By : Tiano
4.3 (3)
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Learning Xcode 8

Learning Xcode 8

4.3 (3)
By: Tiano

Overview of this book

Over the last few years, we’ve seen a breakthrough in mobile computing and the birth of world-changing mobile apps. With a reputation as one of the most user-centric and developer-friendly platforms, iOS is the best place to launch your next great app idea. As the official tool to create iOS applications, Xcode is chock full of features aimed at making a developer’s job easier, faster, and more fun. This book will take you from complete novice to a published app developer, and covers every step in between. You’ll learn the basics of iOS application development by taking a guided tour through the Xcode software and Swift programming language, before putting that knowledge to use by building your first app called “Snippets.” Over the course of the book, you will continue to explore the many facets of iOS development in Xcode by adding new features to your app, integrating gestures and sensors, and even creating an Apple Watch companion app. You’ll also learn how to use the debugging tools, write unit tests, and optimize and distribute your app. By the time you make it to the end of this book, you will have successfully built and published your first iOS application.
Table of Contents (18 chapters)
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17
Index

Sensors on Apple Watch

Now, while we've exhausted most of our sensory options on iOS, there's still plenty of room to explore on watchOS! In this section, we'll combine what we've learned about sensors in this chapter with the watchOS development we learned in the last chapter. The end goal is to get information from the Apple Watch's accelerometer, and then bring it back to iOS and display it on a chart. Let's do it!

Once again, before we start let's clear out our ViewController class to get rid of the altimeter processing that we were playing with in the last section. Your ViewController.swift file should look like this as we begin our Apple Watch experiment:

import UIKit
import CoreMotion
import Charts

class ViewController: UIViewController {
    
    @IBOutlet weak var lineChartView: LineChartView!
    var dataSet = LineChartDataSet(values: [], label: "Values")
    
    override func viewDidLoad() {
        super.viewDidLoad()
    }
    
...

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