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Learning Xcode 8

Learning Xcode 8

By : Tiano
4.3 (3)
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Learning Xcode 8

Learning Xcode 8

4.3 (3)
By: Tiano

Overview of this book

Over the last few years, we’ve seen a breakthrough in mobile computing and the birth of world-changing mobile apps. With a reputation as one of the most user-centric and developer-friendly platforms, iOS is the best place to launch your next great app idea. As the official tool to create iOS applications, Xcode is chock full of features aimed at making a developer’s job easier, faster, and more fun. This book will take you from complete novice to a published app developer, and covers every step in between. You’ll learn the basics of iOS application development by taking a guided tour through the Xcode software and Swift programming language, before putting that knowledge to use by building your first app called “Snippets.” Over the course of the book, you will continue to explore the many facets of iOS development in Xcode by adding new features to your app, integrating gestures and sensors, and even creating an Apple Watch companion app. You’ll also learn how to use the debugging tools, write unit tests, and optimize and distribute your app. By the time you make it to the end of this book, you will have successfully built and published your first iOS application.
Table of Contents (18 chapters)
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17
Index

Discovering playgrounds


When Apple first introduced Swift, they created an interactive book where developers could read about the new language and actually use the language all in one document. It was built on top of a new feature in Xcode 6 called playgrounds. The idea behind the playground was that it was a good place to learn and experiment with the new language, without having to worry about setting up test projects in Xcode.

Throughout this chapter, we're going to be using playgrounds as we learn about and play with Swift. However, always try to keep them in mind, since they can be an invaluable tool for rapid prototyping when working on your own projects.

Setting up a playground

One of the things that makes playgrounds so powerful in Xcode is that they are not a part of a project, but are just individual files. This makes using them extremely straightforward. You don't have to worry about project settings or dependencies; you can just jump in and start playing.

To create a new playground...

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