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Hands-On Embedded Programming with C++17

Hands-On Embedded Programming with C++17

By : Maya Posch
2.5 (6)
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Hands-On Embedded Programming with C++17

Hands-On Embedded Programming with C++17

2.5 (6)
By: Maya Posch

Overview of this book

C++ is a great choice for embedded development, most notably, because it does not add any bloat, extends maintainability, and offers many advantages over different programming languages. Hands-On Embedded Programming with C++17 will show you how C++ can be used to build robust and concurrent systems that leverage the available hardware resources. Starting with a primer on embedded programming and the latest features of C++17, the book takes you through various facets of good programming. You’ll learn how to use the concurrency, memory management, and functional programming features of C++ to build embedded systems. You will understand how to integrate your systems with external peripherals and efficient ways of working with drivers. This book will also guide you in testing and optimizing code for better performance and implementing useful design patterns. As an additional benefit, you will see how to work with Qt, the popular GUI library used for building embedded systems. By the end of the book, you will have gained the confidence to use C++ for embedded programming.
Table of Contents (17 chapters)
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1
Section 1: The Fundamentals - Embedded programming and the role of C++
7
Section 2: Testing, Monitoring
12
Section 3: Integration with other tools and frameworks

Integration test for club status service

In order to test the club status service on a regular desktop Linux (or macOS or Windows) system before we embark on cross-compiling and testing on real hardware, a simple integration test was written, which uses mocks for the GPIO and I2C peripherals.

In the source code for the project covered in Chapter 3, Developing for Embedded Linux and Similar Systems, the files for these peripherals are found in the wiring folder of that project.

We start with the wiringPi.h header:

#include <Poco/Timer.h>


#define INPUT 0
#define OUTPUT 1
#define PWM_OUTPUT 2
#define GPIO_CLOCK 3
#define SOFT_PWM_OUTPUT 4
#define SOFT_TONE_OUTPUT 5
#define PWM_TONE_OUTPUT 6

We include a header from the POCO framework to allow us to easily create a timer instance later on. Then, we define...

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