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Hands-On Embedded Programming with C++17

Hands-On Embedded Programming with C++17

By : Maya Posch
2.5 (6)
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Hands-On Embedded Programming with C++17

Hands-On Embedded Programming with C++17

2.5 (6)
By: Maya Posch

Overview of this book

C++ is a great choice for embedded development, most notably, because it does not add any bloat, extends maintainability, and offers many advantages over different programming languages. Hands-On Embedded Programming with C++17 will show you how C++ can be used to build robust and concurrent systems that leverage the available hardware resources. Starting with a primer on embedded programming and the latest features of C++17, the book takes you through various facets of good programming. You’ll learn how to use the concurrency, memory management, and functional programming features of C++ to build embedded systems. You will understand how to integrate your systems with external peripherals and efficient ways of working with drivers. This book will also guide you in testing and optimizing code for better performance and implementing useful design patterns. As an additional benefit, you will see how to work with Qt, the popular GUI library used for building embedded systems. By the end of the book, you will have gained the confidence to use C++ for embedded programming.
Table of Contents (17 chapters)
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Section 1: The Fundamentals - Embedded programming and the role of C++
7
Section 2: Testing, Monitoring
12
Section 3: Integration with other tools and frameworks

Online streaming

There are a number of online streaming services which one could integrate into an infotainment system like the type which are looking at in this chapter. All of them use a similar streaming API (usually an HTTP-based REST API), which requires one to create an account with the service, using which one can obtain an application-specific token that gives one access to that API, allowing one to query it for specific artists, music tracks, albums, and so on.

Using an HTTP client, such as the one found in the Qt framework, it would be fairly easy to implement the necessary control flow. Due to the requirement of having a registered application ID for those streaming services, it was left out of the example code.

The basic sequence to stream from a REST API usually looks like this, with a simple wrapper class around the HTTP calls:

#include "soundFoo"
// Create...
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