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Hands-On Embedded Programming with C++17

Hands-On Embedded Programming with C++17

By : Maya Posch
2.5 (6)
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Hands-On Embedded Programming with C++17

Hands-On Embedded Programming with C++17

2.5 (6)
By: Maya Posch

Overview of this book

C++ is a great choice for embedded development, most notably, because it does not add any bloat, extends maintainability, and offers many advantages over different programming languages. Hands-On Embedded Programming with C++17 will show you how C++ can be used to build robust and concurrent systems that leverage the available hardware resources. Starting with a primer on embedded programming and the latest features of C++17, the book takes you through various facets of good programming. You’ll learn how to use the concurrency, memory management, and functional programming features of C++ to build embedded systems. You will understand how to integrate your systems with external peripherals and efficient ways of working with drivers. This book will also guide you in testing and optimizing code for better performance and implementing useful design patterns. As an additional benefit, you will see how to work with Qt, the popular GUI library used for building embedded systems. By the end of the book, you will have gained the confidence to use C++ for embedded programming.
Table of Contents (17 chapters)
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Section 1: The Fundamentals - Embedded programming and the role of C++
7
Section 2: Testing, Monitoring
12
Section 3: Integration with other tools and frameworks

Summary

In this chapter, we looked at OS-based embedded systems, exploring the many operating systems available to us, with the most significant differences, especially those of real-time operating systems. We also saw how one would integrate an RTC peripheral into an SBC-based Linux system and explored user space- and kernel space-based driver modules, along with their advantages and disadvantages.

Along with the example project in this chapter, the reader should now have a good idea of how to translate a set of requirements into a functioning OS-based embedded system. The reader will know how to add external peripherals and use them from the OS.

In the next chapter, we will be looking at developing for resource-restricted embedded systems, including 8-bit MCUs and their larger brethren.

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