Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Hands-On Embedded Programming with C++17
  • Toc
  • feedback
Hands-On Embedded Programming with C++17

Hands-On Embedded Programming with C++17

By : Maya Posch
2.5 (6)
close
Hands-On Embedded Programming with C++17

Hands-On Embedded Programming with C++17

2.5 (6)
By: Maya Posch

Overview of this book

C++ is a great choice for embedded development, most notably, because it does not add any bloat, extends maintainability, and offers many advantages over different programming languages. Hands-On Embedded Programming with C++17 will show you how C++ can be used to build robust and concurrent systems that leverage the available hardware resources. Starting with a primer on embedded programming and the latest features of C++17, the book takes you through various facets of good programming. You’ll learn how to use the concurrency, memory management, and functional programming features of C++ to build embedded systems. You will understand how to integrate your systems with external peripherals and efficient ways of working with drivers. This book will also guide you in testing and optimizing code for better performance and implementing useful design patterns. As an additional benefit, you will see how to work with Qt, the popular GUI library used for building embedded systems. By the end of the book, you will have gained the confidence to use C++ for embedded programming.
Table of Contents (17 chapters)
close
Free Chapter
1
Section 1: The Fundamentals - Embedded programming and the role of C++
7
Section 2: Testing, Monitoring
12
Section 3: Integration with other tools and frameworks

Real-time OSes

The basic requirement for a real-time OS (RTOS) is that it can guarantee that tasks will be executed and finished within a certain time span. This allows one to use them for real-time applications where variability (jitter) between the execution times of a batch of the same task is not acceptable.

From this, we can draw the basic distinction between hard and soft real-time OSes: with low jitter, the OS is hard real-time, as it can guarantee that a given task will always be executed with practically the same delay. With higher jitter, the OS can usually but not always execute a task with the same delay.

Within these two categories, we can again distinguish between event-driven and time-sharing schedulers. The former switches tasks based on priority (priority scheduling), whereas the latter uses a timer to regularly switch tasks. Which design is better depends on...

bookmark search playlist download font-size

Change the font size

margin-width

Change margin width

day-mode

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Delete Bookmark

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete