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Hands-On Embedded Programming with C++17

Hands-On Embedded Programming with C++17

By : Maya Posch
2.5 (6)
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Hands-On Embedded Programming with C++17

Hands-On Embedded Programming with C++17

2.5 (6)
By: Maya Posch

Overview of this book

C++ is a great choice for embedded development, most notably, because it does not add any bloat, extends maintainability, and offers many advantages over different programming languages. Hands-On Embedded Programming with C++17 will show you how C++ can be used to build robust and concurrent systems that leverage the available hardware resources. Starting with a primer on embedded programming and the latest features of C++17, the book takes you through various facets of good programming. You’ll learn how to use the concurrency, memory management, and functional programming features of C++ to build embedded systems. You will understand how to integrate your systems with external peripherals and efficient ways of working with drivers. This book will also guide you in testing and optimizing code for better performance and implementing useful design patterns. As an additional benefit, you will see how to work with Qt, the popular GUI library used for building embedded systems. By the end of the book, you will have gained the confidence to use C++ for embedded programming.
Table of Contents (17 chapters)
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Section 1: The Fundamentals - Embedded programming and the role of C++
7
Section 2: Testing, Monitoring
12
Section 3: Integration with other tools and frameworks

Example - Linux-Based Infotainment System

This chapter provides an example of how to implement an infotainment system using a Linux-based single-board computer (SBC). It also shows how to connect to remote devices using Bluetooth, and how to use online streaming services. The resulting device will be able to play back audio from a variety of sources without a complex UI. In particular, we will be covering the following topics:

  • Developing for a Linux-based SBC
  • Using Bluetooth under Linux
  • Playing back audio from a variety of sources and recording audio
  • Using GPIO for both simple input and voice recognition
  • Connecting to online streaming audio services
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