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Hands-On Embedded Programming with C++17

Hands-On Embedded Programming with C++17

By : Maya Posch
2.5 (6)
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Hands-On Embedded Programming with C++17

Hands-On Embedded Programming with C++17

2.5 (6)
By: Maya Posch

Overview of this book

C++ is a great choice for embedded development, most notably, because it does not add any bloat, extends maintainability, and offers many advantages over different programming languages. Hands-On Embedded Programming with C++17 will show you how C++ can be used to build robust and concurrent systems that leverage the available hardware resources. Starting with a primer on embedded programming and the latest features of C++17, the book takes you through various facets of good programming. You’ll learn how to use the concurrency, memory management, and functional programming features of C++ to build embedded systems. You will understand how to integrate your systems with external peripherals and efficient ways of working with drivers. This book will also guide you in testing and optimizing code for better performance and implementing useful design patterns. As an additional benefit, you will see how to work with Qt, the popular GUI library used for building embedded systems. By the end of the book, you will have gained the confidence to use C++ for embedded programming.
Table of Contents (17 chapters)
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1
Section 1: The Fundamentals - Embedded programming and the role of C++
7
Section 2: Testing, Monitoring
12
Section 3: Integration with other tools and frameworks

Choosing asynchronous methods

Many hardware devices and operations take time to finish. It therefore makes sense to choose asynchronous actions using interrupts and timers instead of blocking operations.

When doing bare-metal programming, you'll tend to use a single loop with interrupt routines and timers that allow you to respond to and poll for events. If programmed in a fully asynchronous manner, this main loop will efficiently work through the tasks while the interrupt handlers update the data that has to be processed.

Even on SoC platforms, the use of asynchronous methods is a good idea, as things such as network operations and other I/O operations may take longer than desirable. Having ways to deal with operations not completing is another issue that pops up.

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