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Hands-On Embedded Programming with C++17

Hands-On Embedded Programming with C++17

By : Maya Posch
2.5 (6)
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Hands-On Embedded Programming with C++17

Hands-On Embedded Programming with C++17

2.5 (6)
By: Maya Posch

Overview of this book

C++ is a great choice for embedded development, most notably, because it does not add any bloat, extends maintainability, and offers many advantages over different programming languages. Hands-On Embedded Programming with C++17 will show you how C++ can be used to build robust and concurrent systems that leverage the available hardware resources. Starting with a primer on embedded programming and the latest features of C++17, the book takes you through various facets of good programming. You’ll learn how to use the concurrency, memory management, and functional programming features of C++ to build embedded systems. You will understand how to integrate your systems with external peripherals and efficient ways of working with drivers. This book will also guide you in testing and optimizing code for better performance and implementing useful design patterns. As an additional benefit, you will see how to work with Qt, the popular GUI library used for building embedded systems. By the end of the book, you will have gained the confidence to use C++ for embedded programming.
Table of Contents (17 chapters)
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Section 1: The Fundamentals - Embedded programming and the role of C++
7
Section 2: Testing, Monitoring
12
Section 3: Integration with other tools and frameworks

Building the project

The VHDL project can be built and programmed onto the Ohm FPGA board using the free Lattice Semiconductor Diamond IDE software (http://www.latticesemi.com/latticediamond). Programming the board requires that the FleaFPGA JTAG utility from https://github.com/Basman74/FleaFPGA-Ohm is installed so that Diamond can use it.

By following the instructions for the FleaFPGA Ohm board as described in the quick start guide, it should be relatively easy to get that part of the project up and running. For the C++ side, one has to make sure that the FPGA board and SBC (or equivalent) are connected so that the latter can access the UART on the former.

With this in place, simply compiling the C++ project with the Qt framework (directly on the SBC or preferably cross-compiling on a desktop system) suffices. After this, one can run the application with the flashed FPGA board...

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