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Learning GDScript by Developing a Game with Godot 4

Learning GDScript by Developing a Game with Godot 4

By : Vanhove
4.8 (10)
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Learning GDScript by Developing a Game with Godot 4

Learning GDScript by Developing a Game with Godot 4

4.8 (10)
By: Vanhove

Overview of this book

In the digital landscape driven by interactive experiences, the demand for creative individuals with the skills to create captivating games has never been higher. Written by Sander Vanhove, a seasoned game developer with over 20 games to his credit, this book will serve as your entry point into game development, showing you how to leverage the powerful features of the open-source, versatile GDScript 2.0 to develop your ideas, from simple platformers to complex RPGs. Whether you're an aspiring game developer, a hobbyist seeking a creative outlet, or simply someone intrigued by the world of game programming, this book will guide you through the intricacies of the Godot 4 game engine. Starting with a primer on the fundamentals of programming, you’ll cover everything from data to logic, while familiarizing yourself with Godot’s built-in tools such as the physics engine, navigation, and cameras. As you progress, you’ll unlock deeper insights into more advanced tools that will take your programming to the next level. Aided by easy-to-follow step-by-step tutorials, examples, exercises, and experiments, you’ll seamlessly integrate this newfound knowledge to create a Vampire Survivor-like game from scratch. By the end of this book, you’ll have become proficient in leveraging the Godot 4 game engine to bring your gaming visions to life.
Table of Contents (22 chapters)
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1
Part 1:Learning How to Program
7
Part 2: Making a Game in Godot Engine
14
Part 3: Deepening Our Knowledge

Exporting variables to the editor

We have always defined variables within code and every time we wanted to change them, we had to change the code too. But in Godot, it is straightforward to expose variables to the editor so that we can change them without even opening the code editor. This is extremely useful when you want to test things out and tweak variables on the fly. An exported variable pops up in the Inspector view of that node, just like the transformation and text properties we saw in the Manipulating nodes in the editor section.

Important note

An exported variable is also useful for people who don’t know how to code, such as level designers, but still want to change the behavior of specific nodes.

To export a variable to the editor, we can use the @export annotation. Let’s change the line where we define the health variable, like so:

@export var health: int = 10

Make sure you save the script. Go to the 2D editor using the button at the top of...

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