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  • Book Overview & Buying Learning GDScript by Developing a Game with Godot 4
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Learning GDScript by Developing a Game with Godot 4

Learning GDScript by Developing a Game with Godot 4

By : Vanhove
4.8 (10)
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Learning GDScript by Developing a Game with Godot 4

Learning GDScript by Developing a Game with Godot 4

4.8 (10)
By: Vanhove

Overview of this book

In the digital landscape driven by interactive experiences, the demand for creative individuals with the skills to create captivating games has never been higher. Written by Sander Vanhove, a seasoned game developer with over 20 games to his credit, this book will serve as your entry point into game development, showing you how to leverage the powerful features of the open-source, versatile GDScript 2.0 to develop your ideas, from simple platformers to complex RPGs. Whether you're an aspiring game developer, a hobbyist seeking a creative outlet, or simply someone intrigued by the world of game programming, this book will guide you through the intricacies of the Godot 4 game engine. Starting with a primer on the fundamentals of programming, you’ll cover everything from data to logic, while familiarizing yourself with Godot’s built-in tools such as the physics engine, navigation, and cameras. As you progress, you’ll unlock deeper insights into more advanced tools that will take your programming to the next level. Aided by easy-to-follow step-by-step tutorials, examples, exercises, and experiments, you’ll seamlessly integrate this newfound knowledge to create a Vampire Survivor-like game from scratch. By the end of this book, you’ll have become proficient in leveraging the Godot 4 game engine to bring your gaming visions to life.
Table of Contents (22 chapters)
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1
Part 1:Learning How to Program
7
Part 2: Making a Game in Godot Engine
14
Part 3: Deepening Our Knowledge

Exporting for Windows, Mac, and Linux

Exporting is the process where we take the game that we have been developing and make it executable outside of Godot. Yes, we can run our game from the engine’s editor in debug mode, but ideally, we don’t want to share our game’s code with players. We also don’t want our players to first have to download the whole engine with its editor, and then our game.

When exporting for computers, we’ll have to do a separate export for each different operating system, such as Windows, macOS, and Linux. An operating system is software that manages all the hardware and common functionality of a computer.

No matter what kind of Operating System (OS) you use, Windows, Mac, or Linux, Godot allows us to export a game to any other platform. This way, we can easily make exports for all our users, no matter what platform they prefer.

Before we can export to any platform though, we’ll need to download the export template...

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