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Learning GDScript by Developing a Game with Godot 4

Learning GDScript by Developing a Game with Godot 4

By : Vanhove
4.8 (10)
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Learning GDScript by Developing a Game with Godot 4

Learning GDScript by Developing a Game with Godot 4

4.8 (10)
By: Vanhove

Overview of this book

In the digital landscape driven by interactive experiences, the demand for creative individuals with the skills to create captivating games has never been higher. Written by Sander Vanhove, a seasoned game developer with over 20 games to his credit, this book will serve as your entry point into game development, showing you how to leverage the powerful features of the open-source, versatile GDScript 2.0 to develop your ideas, from simple platformers to complex RPGs. Whether you're an aspiring game developer, a hobbyist seeking a creative outlet, or simply someone intrigued by the world of game programming, this book will guide you through the intricacies of the Godot 4 game engine. Starting with a primer on the fundamentals of programming, you’ll cover everything from data to logic, while familiarizing yourself with Godot’s built-in tools such as the physics engine, navigation, and cameras. As you progress, you’ll unlock deeper insights into more advanced tools that will take your programming to the next level. Aided by easy-to-follow step-by-step tutorials, examples, exercises, and experiments, you’ll seamlessly integrate this newfound knowledge to create a Vampire Survivor-like game from scratch. By the end of this book, you’ll have become proficient in leveraging the Godot 4 game engine to bring your gaming visions to life.
Table of Contents (22 chapters)
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1
Part 1:Learning How to Program
7
Part 2: Making a Game in Godot Engine
14
Part 3: Deepening Our Knowledge

Creating new scenes

We have been experimenting with the same scene and script file for now. Working like this was okay for now, but we need a way to create different scripts for different topics and solutions to separate all lessons. This way, we don’t have to throw away all our previous experiments and can have a clean scene every time.

Luckily, we can easily make a new scene and use a different script. We can even name the scene to identify what happens within.

Important note

Remember that a scene is a separate file that can be executed. It contains a collection of nodes. For now, we only use one root node. Later, from Chapter 6, we will work with more intricate scenes that contain more nodes.

To create a new scene, follow these steps:

  1. Right-click anywhere in the FileSystem window and choose New Scene….
Figure 2.8 – We can select the option to create a new scene by right-clicking in the file manager

Figure 2.8 – We can select the option to create a new scene by right-clicking in the file manager

  1. The...

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