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Learning GDScript by Developing a Game with Godot 4

Learning GDScript by Developing a Game with Godot 4

By : Vanhove
4.8 (10)
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Learning GDScript by Developing a Game with Godot 4

Learning GDScript by Developing a Game with Godot 4

4.8 (10)
By: Vanhove

Overview of this book

In the digital landscape driven by interactive experiences, the demand for creative individuals with the skills to create captivating games has never been higher. Written by Sander Vanhove, a seasoned game developer with over 20 games to his credit, this book will serve as your entry point into game development, showing you how to leverage the powerful features of the open-source, versatile GDScript 2.0 to develop your ideas, from simple platformers to complex RPGs. Whether you're an aspiring game developer, a hobbyist seeking a creative outlet, or simply someone intrigued by the world of game programming, this book will guide you through the intricacies of the Godot 4 game engine. Starting with a primer on the fundamentals of programming, you’ll cover everything from data to logic, while familiarizing yourself with Godot’s built-in tools such as the physics engine, navigation, and cameras. As you progress, you’ll unlock deeper insights into more advanced tools that will take your programming to the next level. Aided by easy-to-follow step-by-step tutorials, examples, exercises, and experiments, you’ll seamlessly integrate this newfound knowledge to create a Vampire Survivor-like game from scratch. By the end of this book, you’ll have become proficient in leveraging the Godot 4 game engine to bring your gaming visions to life.
Table of Contents (22 chapters)
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1
Part 1:Learning How to Program
7
Part 2: Making a Game in Godot Engine
14
Part 3: Deepening Our Knowledge

Types help us to know how to use a variable

We saw different data types and even know how to create our own. But there was one big problem! Variables could change type mid-execution. This is particularly annoying because if we use the wrong type of data in a certain situation, the game will crash!

var number_of_lives = 5
number_of_lives += 1
number_of_lives = {
   player_lives = 5,
   enemie_lives = 1,
}
number_of_lives += 1

In the preceding code, the first marked line will work, but the second one crashes the game! This crash happens because, in the first instance, we add 1 to the value 5, another number, while in the second instance, we try to add 1 to a whole dictionary. This operation is not supported and thus crashes the game.

Luckily, there is a way we can leverage our knowledge of what data type we expect for certain operations or functions. This is what we will learn over the course of this section.

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