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Learning GDScript by Developing a Game with Godot 4
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As this ebook edition doesn't have fixed pagination, the page numbers below are hyperlinked for reference only, based on the printed edition of this book.
Symbols
_ready() method 74
reference link 307
risks 306
A
advantages 94
private member 93
public member 93
Android
game, exporting to 295
anti-pattern 311
client-server network 251
Area2D node 186
arrays 54
creating 54
data types 56
elements, accessing backward 55, 56
elements, modifying 56
strings, working 57
values, accessing 55
autoloads
highscores, storing in 239
in remote tree 241
using 239
axe
sharepening 178
B
base networking code
client-server connection, creating 253
...