Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying Learning GDScript by Developing a Game with Godot 4
  • Table Of Contents Toc
  • Feedback & Rating feedback
Learning GDScript by Developing a Game with Godot 4

Learning GDScript by Developing a Game with Godot 4

By : Vanhove
4.8 (10)
close
close
Learning GDScript by Developing a Game with Godot 4

Learning GDScript by Developing a Game with Godot 4

4.8 (10)
By: Vanhove

Overview of this book

In the digital landscape driven by interactive experiences, the demand for creative individuals with the skills to create captivating games has never been higher. Written by Sander Vanhove, a seasoned game developer with over 20 games to his credit, this book will serve as your entry point into game development, showing you how to leverage the powerful features of the open-source, versatile GDScript 2.0 to develop your ideas, from simple platformers to complex RPGs. Whether you're an aspiring game developer, a hobbyist seeking a creative outlet, or simply someone intrigued by the world of game programming, this book will guide you through the intricacies of the Godot 4 game engine. Starting with a primer on the fundamentals of programming, you’ll cover everything from data to logic, while familiarizing yourself with Godot’s built-in tools such as the physics engine, navigation, and cameras. As you progress, you’ll unlock deeper insights into more advanced tools that will take your programming to the next level. Aided by easy-to-follow step-by-step tutorials, examples, exercises, and experiments, you’ll seamlessly integrate this newfound knowledge to create a Vampire Survivor-like game from scratch. By the end of this book, you’ll have become proficient in leveraging the Godot 4 game engine to bring your gaming visions to life.
Table of Contents (22 chapters)
close
close
1
Part 1:Learning How to Program
7
Part 2: Making a Game in Godot Engine
chevron up
14
Part 3: Deepening Our Knowledge

Part 2: Making a Game in Godot Engine

With the fundamentals of programming under our belt, we will finally start working on our very own game from scratch. In this part, we’ll learn all about Godot Engine’s flexible node-based system and create a Vampire Survivors-like game.

By the end of this part, you will have created a whole game using different nodes and game development techniques. You will even be able to play the game with your friends, because we will end this part with a chapter on making the game multiplayer.

This part has the following chapters:

  • Chapter 6, Creating a World of Your Own in Godot
  • Chapter 7, Making the Character Move
  • Chapter 8, Splitting and Reusing Scenes
  • Chapter 9, Cameras, Collisions, and Collectibles
  • Chapter 10, Creating Menus, Making Enemies, and Using Autoloads
  • Chapter 11, Playing Together with Multiplayer

Unlock full access

Continue reading for free

A Packt free trial gives you instant online access to our library of over 7000 practical eBooks and videos, constantly updated with the latest in tech

Create a Note

Modal Close icon
You need to login to use this feature.
notes
bookmark search playlist download font-size

Change the font size

margin-width

Change margin width

day-mode

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Delete Bookmark

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete

Delete Note

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete

Edit Note

Modal Close icon
Write a note (max 255 characters)
Cancel
Update Note

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY