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  • Book Overview & Buying Learning GDScript by Developing a Game with Godot 4
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Learning GDScript by Developing a Game with Godot 4

Learning GDScript by Developing a Game with Godot 4

By : Vanhove
4.8 (10)
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Learning GDScript by Developing a Game with Godot 4

Learning GDScript by Developing a Game with Godot 4

4.8 (10)
By: Vanhove

Overview of this book

In the digital landscape driven by interactive experiences, the demand for creative individuals with the skills to create captivating games has never been higher. Written by Sander Vanhove, a seasoned game developer with over 20 games to his credit, this book will serve as your entry point into game development, showing you how to leverage the powerful features of the open-source, versatile GDScript 2.0 to develop your ideas, from simple platformers to complex RPGs. Whether you're an aspiring game developer, a hobbyist seeking a creative outlet, or simply someone intrigued by the world of game programming, this book will guide you through the intricacies of the Godot 4 game engine. Starting with a primer on the fundamentals of programming, you’ll cover everything from data to logic, while familiarizing yourself with Godot’s built-in tools such as the physics engine, navigation, and cameras. As you progress, you’ll unlock deeper insights into more advanced tools that will take your programming to the next level. Aided by easy-to-follow step-by-step tutorials, examples, exercises, and experiments, you’ll seamlessly integrate this newfound knowledge to create a Vampire Survivor-like game from scratch. By the end of this book, you’ll have become proficient in leveraging the Godot 4 game engine to bring your gaming visions to life.
Table of Contents (22 chapters)
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1
Part 1:Learning How to Program
7
Part 2: Making a Game in Godot Engine
14
Part 3: Deepening Our Knowledge

OOP Continued and Advanced Topics

We learned so many things about programming over the course of this book, from basic variables, control flows, and classes to things that are GDScript-specific, such as accessing nodes in the scene tree and specific annotations. However, don’t be mistaken – there is still so much more knowledge out there that can help solve problems easier and faster.

After many years of studying and professionally applying my programming skills, I can confidently state that computer science is a deep and rewarding field to keep learning. Plus, every few years a new technology pokes out its head, waiting to be studied.

In this chapter, we’ll look at a bunch of more advanced techniques and concepts that will elevate your programming skills to new heights!

In this chapter, we will cover the following main topics:

  • The super keyword
  • Static variables and functions
  • Enumeration
  • Lambda functions
  • Passing parameters by value...

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