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  • Book Overview & Buying Learning GDScript by Developing a Game with Godot 4
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Learning GDScript by Developing a Game with Godot 4

Learning GDScript by Developing a Game with Godot 4

By : Vanhove
4.8 (10)
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Learning GDScript by Developing a Game with Godot 4

Learning GDScript by Developing a Game with Godot 4

4.8 (10)
By: Vanhove

Overview of this book

In the digital landscape driven by interactive experiences, the demand for creative individuals with the skills to create captivating games has never been higher. Written by Sander Vanhove, a seasoned game developer with over 20 games to his credit, this book will serve as your entry point into game development, showing you how to leverage the powerful features of the open-source, versatile GDScript 2.0 to develop your ideas, from simple platformers to complex RPGs. Whether you're an aspiring game developer, a hobbyist seeking a creative outlet, or simply someone intrigued by the world of game programming, this book will guide you through the intricacies of the Godot 4 game engine. Starting with a primer on the fundamentals of programming, you’ll cover everything from data to logic, while familiarizing yourself with Godot’s built-in tools such as the physics engine, navigation, and cameras. As you progress, you’ll unlock deeper insights into more advanced tools that will take your programming to the next level. Aided by easy-to-follow step-by-step tutorials, examples, exercises, and experiments, you’ll seamlessly integrate this newfound knowledge to create a Vampire Survivor-like game from scratch. By the end of this book, you’ll have become proficient in leveraging the Godot 4 game engine to bring your gaming visions to life.
Table of Contents (22 chapters)
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1
Part 1:Learning How to Program
7
Part 2: Making a Game in Godot Engine
14
Part 3: Deepening Our Knowledge

Ideas for your next projects

As mentioned in the introduction of this chapter, the fear of an empty project is a real thing. Where to begin and what to make is always a struggle. Let’s take a closer look at both problems.

Starting a new project

Here are some tips I learned the hard way about starting a new project that will help you focus on creating the game you want to create:

  • Start by creating the main gameplay loop: The first thing you should do is create the gameplay on which the game is based. If you are creating a platformer, make sure that moving and jumping around is fun to do on its own before you start adding more intricate systems.
  • Make it functional before you make it beautiful: It’s easy to get lost in making your game overly beautiful, but this will slow down the production of the game significantly. Even worse, if the game is not fun and you need to redo a lot of systems, you’ll also need to redo all the things you did to make...

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