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Learning GDScript by Developing a Game with Godot 4

Learning GDScript by Developing a Game with Godot 4

By : Vanhove
4.8 (10)
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Learning GDScript by Developing a Game with Godot 4

Learning GDScript by Developing a Game with Godot 4

4.8 (10)
By: Vanhove

Overview of this book

In the digital landscape driven by interactive experiences, the demand for creative individuals with the skills to create captivating games has never been higher. Written by Sander Vanhove, a seasoned game developer with over 20 games to his credit, this book will serve as your entry point into game development, showing you how to leverage the powerful features of the open-source, versatile GDScript 2.0 to develop your ideas, from simple platformers to complex RPGs. Whether you're an aspiring game developer, a hobbyist seeking a creative outlet, or simply someone intrigued by the world of game programming, this book will guide you through the intricacies of the Godot 4 game engine. Starting with a primer on the fundamentals of programming, you’ll cover everything from data to logic, while familiarizing yourself with Godot’s built-in tools such as the physics engine, navigation, and cameras. As you progress, you’ll unlock deeper insights into more advanced tools that will take your programming to the next level. Aided by easy-to-follow step-by-step tutorials, examples, exercises, and experiments, you’ll seamlessly integrate this newfound knowledge to create a Vampire Survivor-like game from scratch. By the end of this book, you’ll have become proficient in leveraging the Godot 4 game engine to bring your gaming visions to life.
Table of Contents (22 chapters)
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1
Part 1:Learning How to Program
7
Part 2: Making a Game in Godot Engine
14
Part 3: Deepening Our Knowledge

Static variables and functions

The next keyword we will look at is static. We can declare a variable or function as static by putting this keyword in front of it:

class Enemy:
   static var damage: float = 10.0
   static func do_battle_cry():
      print("Aaaaaargh!")

Static variables and functions are declared on the class itself. This means that they can be accessed without creating an instance of the class:

print(Enemy.damage)
Enemy.do_battle_cry ()

Static variables are made to contain information that is bound to a complete class of objects. But watch out – the following are two big gotchas for static variables and functions:

  • In GDScript, static variables can be assigned a new value, and you can change them during the execution of the game. Ideally, you don’t want to do this because it can impact your program in ways that are hard to debug.
  • From a static function, you can call...

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