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  • Book Overview & Buying Learning GDScript by Developing a Game with Godot 4
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Learning GDScript by Developing a Game with Godot 4

Learning GDScript by Developing a Game with Godot 4

By : Vanhove
4.8 (10)
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Learning GDScript by Developing a Game with Godot 4

Learning GDScript by Developing a Game with Godot 4

4.8 (10)
By: Vanhove

Overview of this book

In the digital landscape driven by interactive experiences, the demand for creative individuals with the skills to create captivating games has never been higher. Written by Sander Vanhove, a seasoned game developer with over 20 games to his credit, this book will serve as your entry point into game development, showing you how to leverage the powerful features of the open-source, versatile GDScript 2.0 to develop your ideas, from simple platformers to complex RPGs. Whether you're an aspiring game developer, a hobbyist seeking a creative outlet, or simply someone intrigued by the world of game programming, this book will guide you through the intricacies of the Godot 4 game engine. Starting with a primer on the fundamentals of programming, you’ll cover everything from data to logic, while familiarizing yourself with Godot’s built-in tools such as the physics engine, navigation, and cameras. As you progress, you’ll unlock deeper insights into more advanced tools that will take your programming to the next level. Aided by easy-to-follow step-by-step tutorials, examples, exercises, and experiments, you’ll seamlessly integrate this newfound knowledge to create a Vampire Survivor-like game from scratch. By the end of this book, you’ll have become proficient in leveraging the Godot 4 game engine to bring your gaming visions to life.
Table of Contents (22 chapters)
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1
Part 1:Learning How to Program
7
Part 2: Making a Game in Godot Engine
14
Part 3: Deepening Our Knowledge

Game design

Before mindlessly creating a game, let’s plan out what kind of game we want to make. This will structure our thoughts and make sure we work toward the game we want to make without taking unnecessary detours. The best way to do this is through a game design document (GDD). Though there is no set format for this kind of document, it should eventually answer some basic questions about the game:

  • Which genre is the game?
  • What mechanics will be in the game?
  • What is the story?

Some game design documents are hundreds of pages long. But as this is not a game design book, let’s define our game regarding these three questions and then work out the details as we go.

Genre

Recently, we have witnessed the birth of a new genre known as vampire survivor-likes, also known as a VS game. In this type of game, you control a character in a 2D top-down world. The character has to defeat waves of monsters coming after them by shooting them. The player...

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