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Learning GDScript by Developing a Game with Godot 4

Learning GDScript by Developing a Game with Godot 4

By : Vanhove
4.8 (10)
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Learning GDScript by Developing a Game with Godot 4

Learning GDScript by Developing a Game with Godot 4

4.8 (10)
By: Vanhove

Overview of this book

In the digital landscape driven by interactive experiences, the demand for creative individuals with the skills to create captivating games has never been higher. Written by Sander Vanhove, a seasoned game developer with over 20 games to his credit, this book will serve as your entry point into game development, showing you how to leverage the powerful features of the open-source, versatile GDScript 2.0 to develop your ideas, from simple platformers to complex RPGs. Whether you're an aspiring game developer, a hobbyist seeking a creative outlet, or simply someone intrigued by the world of game programming, this book will guide you through the intricacies of the Godot 4 game engine. Starting with a primer on the fundamentals of programming, you’ll cover everything from data to logic, while familiarizing yourself with Godot’s built-in tools such as the physics engine, navigation, and cameras. As you progress, you’ll unlock deeper insights into more advanced tools that will take your programming to the next level. Aided by easy-to-follow step-by-step tutorials, examples, exercises, and experiments, you’ll seamlessly integrate this newfound knowledge to create a Vampire Survivor-like game from scratch. By the end of this book, you’ll have become proficient in leveraging the Godot 4 game engine to bring your gaming visions to life.
Table of Contents (22 chapters)
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1
Part 1:Learning How to Program
7
Part 2: Making a Game in Godot Engine
14
Part 3: Deepening Our Knowledge

Godot game engine and open-source software

We’ll be using the Godot game engine, which I presume you already know exists as this is a book specifically about that engine. But let me give you some more insight into its history and what open-source means.

Some background on the engine

Godot Engine is a piece of open-source software that lets people from all experience levels and walks of life create games. The project was started in 2007 by Juan Linietsky and Ariel Manzur as an in-house engine for several Argentinian game studios. In late 2014, the engine got open-sourced, giving everyone free access to the code. Since then, it has gained lots of traction and is currently one of the most used game engines on the market. Many commercial games have been released or are under development using the engine. Examples of released games are Brotato, Dome Keeper, Case of the Golden Idol, and Cassette Beasts.

For those of you wondering, yes, the engine is named after the theatrical piece Waiting for Godot, by Samuel Beckett. This choice of name is because people will always be waiting for the next version or new feature, resulting in an endless cycle of waiting.

While on the topic of the engine’s name, let’s also get the pronunciation out of the way. In short, there is no standard way of pronouncing Godot. Because of the association with the play’s title, which is written in French, some people say it should be “go-do,” without emphasis on any syllable. But most English speakers would say “GOH-doh” and stress the first syllable. Then, there is the stream of people that pronounce it “go-DOT,” mainly because it sounds similar to the word “robot” and the engine’s logo is a blue robot. But I notice that I say Godot differently each time. So, to cut a long story short, pronounce it however you like. Just use roughly the same letters.

What is open-source software?

As mentioned earlier, Godot is open-source, meaning the engine’s source code is freely available. Because everyone has access, people can alter this code to their liking. Once they have tweaked enough parameters or developed a new feature, they can ask the creator of the software to include these tweaks or features in the original project. The creator will then review what the other person has done, alter it a bit if needed, and then add it to the code of the original software. This process creates a virtuous circle that results in a win-win situation for everyone:

  • The software’s creator can grow the code faster because everyone chips in
  • People with technical knowledge can add the features they miss, making it fit their needs
  • The end user gets a much better and more stable end product

But not every open-source project is created equal. Each free open-source software (FOSS) comes with its respective license. This license dictates how you can or should use the software. Some of these are pretty restrictive, but in the case of Godot Engine, we are in luck: we can do anything without significant restrictions. We only have to attribute the creators on the credit page of our games.

Alright – we know what Godot Engine is, how to pronounce its name (or not), and why FOSS is so awesome. Let’s dive right into preparing our development environment!

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