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  • Book Overview & Buying Taking Blender to the Next Level
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Taking Blender to the Next Level

Taking Blender to the Next Level

By : Ruan Lotter
4.6 (5)
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Taking Blender to the Next Level

Taking Blender to the Next Level

4.6 (5)
By: Ruan Lotter

Overview of this book

If you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you. This book focuses on a few different VFX-related workflows such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, compositing, and physics simulations. You’ll learn how to use geometry nodes to create dynamic motion graphic scenes as well as perform 3D scanning of real-world objects using photogrammetry. You’ll also find out how to model, rig, and animate your own 3D characters from scratch. Next, you’ll progress to using simulations to break objects apart and then use cloth and hair simulations to add realism to your 3D creations. Finally, you’ll go over the final render settings and export your 3D animation masterpiece as a video. By the end of this Blender book, you’ll be able to model your own 3D characters, objects, and landscapes; rig, animate, and texture your characters; 3D track live-action footage; and composite your 3D characters into live-action scenes.
Table of Contents (19 chapters)
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1
Part 1: Modeling, Materials, and Animation Workflows
10
Part 2: Let's Do Some Physics
14
Part 3: Match Moving and Compositing

Summary

Congratulations! You now have all the tools and knowledge to create any type of animation you can dream of. You should now have a good understanding of adding bones to your character and generating an animation rig from these bones using the Rigify add-on. We've also learned how to add keyframes on these rig controls to create amazing animations for our character.

We've also created a walk cycle using this process by referencing different key pose images. Remember that you can use this technique for non-character animations as well – for example, you can add bones and an animation rig to a construction crane robot or vehicle to allow you to easily animate a crane arm.

As with everything else in the 3D world, experiment and practice. It's the only way to get better at animation. Most importantly, have fun creating amazing animations for your characters, robots, and other models.

In the next chapter, you will learn how to use physics to destroy...

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