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  • Book Overview & Buying Taking Blender to the Next Level
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Taking Blender to the Next Level

Taking Blender to the Next Level

By : Ruan Lotter
4.6 (5)
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Taking Blender to the Next Level

Taking Blender to the Next Level

4.6 (5)
By: Ruan Lotter

Overview of this book

If you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you. This book focuses on a few different VFX-related workflows such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, compositing, and physics simulations. You’ll learn how to use geometry nodes to create dynamic motion graphic scenes as well as perform 3D scanning of real-world objects using photogrammetry. You’ll also find out how to model, rig, and animate your own 3D characters from scratch. Next, you’ll progress to using simulations to break objects apart and then use cloth and hair simulations to add realism to your 3D creations. Finally, you’ll go over the final render settings and export your 3D animation masterpiece as a video. By the end of this Blender book, you’ll be able to model your own 3D characters, objects, and landscapes; rig, animate, and texture your characters; 3D track live-action footage; and composite your 3D characters into live-action scenes.
Table of Contents (19 chapters)
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1
Part 1: Modeling, Materials, and Animation Workflows
10
Part 2: Let's Do Some Physics
14
Part 3: Match Moving and Compositing

Summary

Congratulations! You have now created a dynamic cloth simulation that interacts with your character's animation. You now have the skills to create amazing cloth-like objects to add realism to your scenes.

You have learned how to append a character model with its walk cycle from another Blender project. You should now also be familiar with creating a rest pose that assists with the cloth simulation and modeling of the clothing item. We also looked at how you can easily model clothing using the faces of your character mesh.

You also learned how to customize the cloth simulation using the physics parameters, as well as using forces that interact with the cloth simulation. Finally, we looked at baking and how to cache our simulation, as well as adding the final modifiers that provide thickness and smooth geometry to our cloth.

Remember that physics simulations are all about experimenting and changing the different parameters until you see good results. Experiment...

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