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  • Book Overview & Buying Taking Blender to the Next Level
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Taking Blender to the Next Level

Taking Blender to the Next Level

By : Ruan Lotter
4.6 (5)
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Taking Blender to the Next Level

Taking Blender to the Next Level

4.6 (5)
By: Ruan Lotter

Overview of this book

If you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you. This book focuses on a few different VFX-related workflows such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, compositing, and physics simulations. You’ll learn how to use geometry nodes to create dynamic motion graphic scenes as well as perform 3D scanning of real-world objects using photogrammetry. You’ll also find out how to model, rig, and animate your own 3D characters from scratch. Next, you’ll progress to using simulations to break objects apart and then use cloth and hair simulations to add realism to your 3D creations. Finally, you’ll go over the final render settings and export your 3D animation masterpiece as a video. By the end of this Blender book, you’ll be able to model your own 3D characters, objects, and landscapes; rig, animate, and texture your characters; 3D track live-action footage; and composite your 3D characters into live-action scenes.
Table of Contents (19 chapters)
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1
Part 1: Modeling, Materials, and Animation Workflows
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5
Chapter 4: Organic Modeling P2: Creating the Landscape around the Mushroom
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10
Part 2: Let's Do Some Physics
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14
Part 3: Match Moving and Compositing
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18
Other Books You May Enjoy
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Using forces to enhance the simulation

In this section, we will focus our attention on forces and how to use them with our cloth simulation. Using forces such as wind or turbulence can add realism as well as randomness to our simulations. Let's get started!

  1. Let's begin by adding a Wind force to our scene. Hover your mouse cursor over the 3D Viewport and press Shift + A to show the Add menu.
  2. Mouse over the Force fields and select Wind from the list:

Figure 10.29 – You can create many different forces in Blender

  1. The Wind force field will be created at the location of the 3D cursor. By default, the direction of the wind will point upward on the Z axis. Note the yellow arrow showing the direction of the force:

Figure 10.30 – The yellow arrow indicates the direction of the Wind force

  1. Let's reposition the Wind force. Select the Force widget in the 3D Viewport, press G, and then X...

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