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  • Book Overview & Buying Taking Blender to the Next Level
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Taking Blender to the Next Level

Taking Blender to the Next Level

By : Ruan Lotter
4.6 (5)
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Taking Blender to the Next Level

Taking Blender to the Next Level

4.6 (5)
By: Ruan Lotter

Overview of this book

If you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you. This book focuses on a few different VFX-related workflows such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, compositing, and physics simulations. You’ll learn how to use geometry nodes to create dynamic motion graphic scenes as well as perform 3D scanning of real-world objects using photogrammetry. You’ll also find out how to model, rig, and animate your own 3D characters from scratch. Next, you’ll progress to using simulations to break objects apart and then use cloth and hair simulations to add realism to your 3D creations. Finally, you’ll go over the final render settings and export your 3D animation masterpiece as a video. By the end of this Blender book, you’ll be able to model your own 3D characters, objects, and landscapes; rig, animate, and texture your characters; 3D track live-action footage; and composite your 3D characters into live-action scenes.
Table of Contents (19 chapters)
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1
Part 1: Modeling, Materials, and Animation Workflows
10
Part 2: Let's Do Some Physics
14
Part 3: Match Moving and Compositing

Chapter 12: Matching Blender's Camera Movement to Live Action Footage

In this exciting chapter, we're going to focus on camera tracking in Blender. Camera tracking or match moving, as many call it in the film and visual effects (VFX) industry, is the process of matching the movement of a real-world camera with a virtual camera in your 3D software. One of the main reasons you would do camera tracking is to insert 3D objects such as characters, props, buildings, explosions, particles, or anything you can imagine into a live-action scene where a moving camera is being used.

This process is also used extensively with scenes that make use of a green screen, where the full background behind the actors needs to be replaced. Tracking markers are often placed on the floor or the green screen if no high-contrast objects are visible, which will make the tracking process much easier. Once you have a matching virtual camera, it is fairly easy to add 3D elements to your scene as the...

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