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  • Book Overview & Buying Taking Blender to the Next Level
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Taking Blender to the Next Level

Taking Blender to the Next Level

By : Ruan Lotter
4.6 (5)
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Taking Blender to the Next Level

Taking Blender to the Next Level

4.6 (5)
By: Ruan Lotter

Overview of this book

If you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you. This book focuses on a few different VFX-related workflows such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, compositing, and physics simulations. You’ll learn how to use geometry nodes to create dynamic motion graphic scenes as well as perform 3D scanning of real-world objects using photogrammetry. You’ll also find out how to model, rig, and animate your own 3D characters from scratch. Next, you’ll progress to using simulations to break objects apart and then use cloth and hair simulations to add realism to your 3D creations. Finally, you’ll go over the final render settings and export your 3D animation masterpiece as a video. By the end of this Blender book, you’ll be able to model your own 3D characters, objects, and landscapes; rig, animate, and texture your characters; 3D track live-action footage; and composite your 3D characters into live-action scenes.
Table of Contents (19 chapters)
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1
Part 1: Modeling, Materials, and Animation Workflows
10
Part 2: Let's Do Some Physics
14
Part 3: Match Moving and Compositing

Setting up the reference images in Blender

In this section, we will set up our Blender project using the 2D reference images we created in the previous section. This will allow you to easily start the modeling process using the front and side reference images. Let's get started!

  1. Create a new Blender project and delete all the default objects in the scene by pressing A, then pressing X, and clicking Delete to confirm.
  2. Next, drag and drop your character reference image from the Windows Explorer or Finder if you are using a Macintosh into your Blender scene. This will import the reference image as an empty object.
  3. With the empty object selected, press N to display the side menu in the 3D Viewport. Click the Item tab on the side menu to show the Location, Rotation, and Scale parameters.
  4. Set the Location parameters to X0, Y0, and Z0 to position the reference image to the center of the grid.
  5. Set the Rotation parameters to X –...

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