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  • Book Overview & Buying Taking Blender to the Next Level
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Taking Blender to the Next Level

Taking Blender to the Next Level

By : Ruan Lotter
4.6 (5)
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Taking Blender to the Next Level

Taking Blender to the Next Level

4.6 (5)
By: Ruan Lotter

Overview of this book

If you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you. This book focuses on a few different VFX-related workflows such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, compositing, and physics simulations. You’ll learn how to use geometry nodes to create dynamic motion graphic scenes as well as perform 3D scanning of real-world objects using photogrammetry. You’ll also find out how to model, rig, and animate your own 3D characters from scratch. Next, you’ll progress to using simulations to break objects apart and then use cloth and hair simulations to add realism to your 3D creations. Finally, you’ll go over the final render settings and export your 3D animation masterpiece as a video. By the end of this Blender book, you’ll be able to model your own 3D characters, objects, and landscapes; rig, animate, and texture your characters; 3D track live-action footage; and composite your 3D characters into live-action scenes.
Table of Contents (19 chapters)
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1
Part 1: Modeling, Materials, and Animation Workflows
10
Part 2: Let's Do Some Physics
14
Part 3: Match Moving and Compositing

Using an empty object to calculate proximity data

Let's take a moment to discuss the next few steps. The idea is to calculate the proximity between an empty object in our scene and each of the cube instances. We can then use this proximity data to modify each cube's rotation or any other attribute. For this, we will also be using the VertexWeightProximity modifier to calculate the proximity and then save it into a vertex group that we will create.

You will discover that there are many different ways to do interesting things using Geometry Nodes, so never feel that you need to do it a certain way. If you can calculate the data that you need, you are on the right track. Experiment and practice!

Calculating the proximity

In this section, we will be creating an empty object and using it to calculate proximity data:

  1. Let's start by creating an empty object in our scene. Press Shift + A and select Empty | Sphere. You can choose any shape you want.
  2. Scale...

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