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Taking Blender to the Next Level
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In this section, we will import our character model and get it ready for the rigging process. First, we will import our cartoon character from the project file that we have saved in Chapter 7, Modeling an Alien Cartoon Character. We will then apply any active modifiers that we have added to our character to ensure that it's ready for rigging. We will also apply the scale of our character model to ensure there are no scaling issues during the rigging process.
Let's get started!
Let's begin by importing our character model from the project file we saved in Chapter 7, Modeling an Alien Cartoon Character. You can also download my character model if you want from the following URL: https://github.com/PacktPublishing/Taking-Blender-to-the-Next-Level/blob/main/Chapter08/Chapter%2008%20-%20AlienModel.obj. First press A to select everything in the scene, then press X, and...