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  • Book Overview & Buying Taking Blender to the Next Level
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Taking Blender to the Next Level

Taking Blender to the Next Level

By : Ruan Lotter
4.6 (5)
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Taking Blender to the Next Level

Taking Blender to the Next Level

4.6 (5)
By: Ruan Lotter

Overview of this book

If you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you. This book focuses on a few different VFX-related workflows such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, compositing, and physics simulations. You’ll learn how to use geometry nodes to create dynamic motion graphic scenes as well as perform 3D scanning of real-world objects using photogrammetry. You’ll also find out how to model, rig, and animate your own 3D characters from scratch. Next, you’ll progress to using simulations to break objects apart and then use cloth and hair simulations to add realism to your 3D creations. Finally, you’ll go over the final render settings and export your 3D animation masterpiece as a video. By the end of this Blender book, you’ll be able to model your own 3D characters, objects, and landscapes; rig, animate, and texture your characters; 3D track live-action footage; and composite your 3D characters into live-action scenes.
Table of Contents (19 chapters)
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1
Part 1: Modeling, Materials, and Animation Workflows
10
Part 2: Let's Do Some Physics
14
Part 3: Match Moving and Compositing

Importing our character and getting it ready for the rigging process

In this section, we will import our character model and get it ready for the rigging process. First, we will import our cartoon character from the project file that we have saved in Chapter 7, Modeling an Alien Cartoon Character. We will then apply any active modifiers that we have added to our character to ensure that it's ready for rigging. We will also apply the scale of our character model to ensure there are no scaling issues during the rigging process.

Let's get started!

Importing our character model

Let's begin by importing our character model from the project file we saved in Chapter 7, Modeling an Alien Cartoon Character. You can also download my character model if you want from the following URL: https://github.com/PacktPublishing/Taking-Blender-to-the-Next-Level/blob/main/Chapter08/Chapter%2008%20-%20AlienModel.obj. First press A to select everything in the scene, then press X, and...

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