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  • Book Overview & Buying Taking Blender to the Next Level
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Taking Blender to the Next Level

Taking Blender to the Next Level

By : Ruan Lotter
4.6 (5)
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Taking Blender to the Next Level

Taking Blender to the Next Level

4.6 (5)
By: Ruan Lotter

Overview of this book

If you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you. This book focuses on a few different VFX-related workflows such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, compositing, and physics simulations. You’ll learn how to use geometry nodes to create dynamic motion graphic scenes as well as perform 3D scanning of real-world objects using photogrammetry. You’ll also find out how to model, rig, and animate your own 3D characters from scratch. Next, you’ll progress to using simulations to break objects apart and then use cloth and hair simulations to add realism to your 3D creations. Finally, you’ll go over the final render settings and export your 3D animation masterpiece as a video. By the end of this Blender book, you’ll be able to model your own 3D characters, objects, and landscapes; rig, animate, and texture your characters; 3D track live-action footage; and composite your 3D characters into live-action scenes.
Table of Contents (19 chapters)
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1
Part 1: Modeling, Materials, and Animation Workflows
10
Part 2: Let's Do Some Physics
14
Part 3: Match Moving and Compositing

Installing the required add-ons

Let's begin by activating the required Blender add-ons we're going to use in this chapter. There are two add-ons we need to activate. First, we need the Cell Fracture add-on, which will break our model into smaller fragments. The second add-on, called Import-Export STL, is optional and is only required if you are importing an STL model. We'll look at STL models in more detail in the next section.

Let's begin by installing these two add-ons:

  1. Create a blank new Blender project and delete all the default objects by pressing A and then X. Then, click Delete to confirm this.
  2. Click Edit | Preferences to open the Blender Preferences dialog box.
  3. Click the Add-ons tab on the side of this window to display the active add-ons.
  4. In the search box, type cell. Then, tick the box next to Object: Cell Fracture. This will activate this add-on.
  5. Again, in the search box, type stl. Then, tick the box next to Import-Export: STL...

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