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Godot Engine Game Development Projects

Godot Engine Game Development Projects

By : Chris Bradfield
3.9 (18)
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Godot Engine Game Development Projects

Godot Engine Game Development Projects

3.9 (18)
By: Chris Bradfield

Overview of this book

Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life. This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games. Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects. Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0.
Table of Contents (9 chapters)
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Getting help – community resources

Godot's online community is one of its strengths. Because of its open source nature, there is a wide variety of people working together to improve the engine, write documentation, and help each other with issues.

You can find a full list of community resources at https://godotengine.org/community.

These links may change over time, but the following are the main community resources you should be aware of.

GitHub

https://github.com/godotengine/

The Godot GitHub repository is where Godot's developers work. You can find Godot's source code here, if you find yourself needing to compile a custom version of the engine for your own use.

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