Now that you've completed the structure of the game, you can consider some additions so that you can add more game features, more visual effects, additional enemies, or other ideas you might have. In this section, there are a few suggested features—add them as-is or adjust them to your liking.

Godot Engine Game Development Projects
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Godot Engine Game Development Projects
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Overview of this book
Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life.
This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games.
Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects.
Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0.
Table of Contents (9 chapters)
Preface
Introduction
Coin Dash
Escape the Maze
Space Rocks
Jungle Jump (Platformer)
3D Minigolf
Additional Topics
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