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Godot Engine Game Development Projects

Godot Engine Game Development Projects

By : Chris Bradfield
3.9 (18)
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Godot Engine Game Development Projects

Godot Engine Game Development Projects

3.9 (18)
By: Chris Bradfield

Overview of this book

Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life. This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games. Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects. Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0.
Table of Contents (9 chapters)
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Part 2 – Coin scene

In this part, you'll make the coins for the player to collect. This will be a separate scene describing all of the properties and behavior of a single coin. Once saved, the main scene will load the coin scene and create multiple instances (that is, copies) of it.

Node setup

Click Scene | New Scene and add the following nodes. Don't forget to set the children to not be selected, like you did with the Player scene:

  • Area2D (named Coin)
  • AnimatedSprite
  • CollisionShape2D

Make sure to save the scene once you've added the nodes.

Set up the AnimatedSprite like you did in the Player scene. This time, you only have one animation: a shine/sparkle effect that makes the coin look less flat and...

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